Half It Rules - How to Play
In Half It, every round has its own target. Hits add points. Miss the target with all 3 darts and your score is cut in half.
Also known as: Halve-It, Halve It, Halves, Bermuda Triangle, Split Score, or Burma Road.
How to play
- Agree on a starting score. This guide uses 40 points, and some groups start at 0.
- Take turns throwing 3 darts at the round’s target.
- Each dart on the target adds the points it scores, so adds 36.
- Hit the target at least once and your score is safe. Miss with all 3 darts and your score is halved, so 120 becomes 60. Agree beforehand whether an odd score rounds up or down.
- Play all 9 rounds.
Round sequence
Groups often choose their own targets. This guide uses these 9 rounds:
| Round | Target | What scores |
|---|---|---|
| 1 | 15 | Any hit on 15: , , or |
| 2 | 16 | Any hit on 16: , , or |
| 3 | Doubles | Any double from to , or |
| 4 | 17 | Any hit on 17: , , or |
| 5 | 18 | Any hit on 18: , , or |
| 6 | Triples | Any triple from to |
| 7 | 19 | Any hit on 19: , , or |
| 8 | 20 | Any hit on 20: , , or |
| 9 | Bull | Outer bull or bullseye: or |
How to win
After 9 rounds, the highest score wins.
Stats tracked in DartsOn
At the end of each leg, DartsOn shows these stats for each player:
| Stat | What it shows |
|---|---|
| Total Score | Your final score after any halving, including the 40 starting points. |
| Darts | Darts thrown in the leg. |
| Rounds | Rounds played. |
| Halved | Rounds where you missed the target and your score was halved. |
| Hit Rate | Rounds with at least one hit, as a share of rounds played. |
| Best Round | Your highest-scoring round. |
| MPR | Target hits per player turn. Every hit counts as 1, whichever ring it lands in. |
| Heat map | Where each player's darts landed. Tap it for a full-screen view of every landing. Shown when darts are scored with the camera. |
In a game of several legs, the end-of-game summary adds up every leg and shows how many legs each player won.