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501 Darts Rules - How to Play

For most players, a game of darts means a game of 501. It’s the most popular darts game, and it’s what the pros play at every major tournament. Each player starts with 501 points and races to reach exactly zero, finishing on a double.

The basics

One game from 501 down to zero is called a leg.

Throw 3 darts, add them up, subtract the total. Every dart counts from your first turn, so you don’t need a double to start. Start a turn on 501, score 80, and you are left with 421. Your opponent works down their own score from 501, and you take turns until somebody wins.

Scoring

The dartboard has 20 numbered sections. The large areas score the number shown. Hit the narrow outer ring for double points or the narrow inner ring for triple points.

For example, scores 20, scores 40, and scores 60. A triple is also called a treble.

The small circle in the centre, the bullseye, scores 50. The ring around it, the outer bull, scores 25.

Hitting with all 3 darts scores 180, the highest possible total in one turn.

Dartboard with an arrow pointing to the highlighted outer double ring
Double ring 2x points = 40 points
Dartboard with an arrow pointing to the highlighted inner triple ring
Triple ring 3x points = 60 points
Dartboard with arrows pointing to the two highlighted single areas for 20
Single areas Number shown = 20 points
Close-up of the bull with arrows showing 25 points for the outer bull and 50 points for the bullseye
Bull Outer bull = = 25 points Bullseye = = 50 points

How to win

Be the first player to reach exactly zero. Finishing on a double is the standard rule, which means your final dart must hit the narrow outer ring of the board. The bullseye also counts as a double and can win the game if you have 50 points left.

For example:

If you have an odd number left, you need to make it even before you can finish on a double. With 41 left, for example, hit to leave 40, then to win.

See your finishing options with the checkout calculator.

Busts

A turn is a bust if you score more than you have left or reach zero without a double.

Your score goes back to where it was when the turn started, none of that turn’s points count, and it’s your opponent’s turn. On 32, a leaves 12 and you carry on. A busts you and puts you straight back on 32.

Leaving exactly 1 is also a bust, because no double is worth 1.

Legs, sets and matches

Most matches are a race, so best of 5 legs goes to the first player to win 3. Longer matches group legs into sets, where you take enough legs to win a set and enough sets to win the match.

Most professional events are a race to a set number of legs. Some major championships are played in sets.

Board height and throwing distance

For a standard steel-tip setup, hang the board with the bullseye 173 cm / 5 ft 8 in above the floor, and mark the 237 cm / 7 ft 9¼ in from the front of the board. The dartboard setup and throwing distance guide has diagrams and soft-tip measurements.

Other ways to play

If you’re new to darts, you can make 501 easier by playing straight-out. You still need to reach exactly zero, but any scoring dart can win the game, so you don’t have to hit a double.

For a quicker game, play 301, the short version that suits a busy pub board. Both games are part of the X01 family. The X01 guide covers other starting scores and the different ways to start and finish a game.

Custom rule options

There are many ways to play 501. If you use DartsOn, you can play with the following options:

SettingChoicesApp Default (Standard)
Starting score301, 501, or 701

Custom starting score from 11 to 9,999

501
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

3
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

1
  • 15, 20, 50, or 80
  • Unlimited

Custom max rounds from 1 to 999

80
Off or On

Available with 3 or more players or teams.

Off
Individual starting score, , and for each player or team

Available with 2 or more players or teams.

Same rules for everyone

With a round limit, the lowest remaining score wins if nobody checks out. A tie goes to overtime, where play continues until one player takes the lead. Allow Finish Round keeps the game going after the winner checks out to decide the remaining places.

A handicap lets players of different abilities share a game. For example, one player can start on 301 with straight-out while another starts on 501 with double-out.

Stats tracked in DartsOn

At the end of each leg, DartsOn shows these stats for each player:

Stat What it shows
3-Dart Avg (Average) Your average points per 3 darts in the leg. A busted turn scores 0 and counts as 3 darts.
First 9 Avg Your 3-dart avg over the first 9 darts of the leg.
Darts Thrown Darts thrown in the leg.
Checkout % Turns that started on 170 or less, or 180 or less with straight-out or master-out, and how many of them ended the leg, for example 33% (1/3).
High Score Your highest turn in the leg.
Total Turns Turns taken in the leg.
0, 1-59, 60-99, 100-139, 140-179, and 180 Turns How many of your turns scored in each range.
Heat map Where each player's darts landed. Tap it for a full-screen view of every landing.

Shown when darts are scored with the camera or entered by tapping the board.

At the end of the game, you also see these stats across every leg, with your Best High Score, the legs and sets each player won, and your 3-dart avg in each leg.

501 Darts FAQ

Do you need a double to start 501?

No. Standard 501 is straight-in, so every dart counts from your first turn. You only need a double to finish.

Some players add a double-in rule for a harder game.

Can you finish 501 on the bullseye?

Yes. The bullseye is the double of the 25 ring, so it finishes a leg from 50. The outer bull is a single 25 and cannot.

What happens if you miss the double?

A dart that misses the double still scores whatever it hits. With 40 left, a single 20 leaves 20, so you can go for double 10 with your next dart.

With 20 left, though, a single 20 is a bust, even though it reaches zero.

What is a bust in 501?

You bust by scoring more than you have left, leaving exactly 1, or reaching zero without a double. The whole turn scores nothing and ends immediately, so you don't throw any darts left in your hand. For example, from 32, single 16 leaves 16, but a following single 20 busts. You start your next turn on 32, not 16.

Why can't you leave exactly 1 in 501?

The lowest double on the board is double 1, worth 2. From a score of 1 there is no double that reaches zero, so the turn busts.

What is the highest possible checkout in 501?

170: triple 20, triple 20, bullseye. Players call it the Big Fish. Nothing above 170 can be finished in 3 darts, and neither can 169, 168, 166, 165, 163, 162, or 159.

What is a 9 dart finish?

It is a leg of 501 won in 9 darts, the fewest possible. The usual route is two 180s, then a 141 checkout: triple 20, triple 19, double 12.

Other routes work too, such as 180, 171, and a 150 checkout.

How many darts do you throw in a turn?

Up to 3. A checkout or bust ends your turn immediately, even on the first dart. Unused darts do not carry over to your next turn.

Does a dart that bounces out of the board still count?

In steel-tip 501, a bounce-out uses one of your 3 darts but scores nothing. You cannot throw it again. A dart that falls out before you retrieve it also scores nothing, including a dart thrown to win the leg.

Who throws first in 501?

For a casual game, each player throws one dart at the bull. Whoever gets closest to the centre starts. If you tie, throw again. Players then take turns starting each leg.

How long does a game of 501 take?

It depends on how much you score per turn. At 30 points a turn, you need about 17 turns to get through 501. At 60, you need about 9. Add a few darts for hitting the double.

Top professionals often average close to 100 points per 3 darts, which works out at about 15 darts a leg.

How do you play 501 with more than 2 players?

Players throw in a fixed order, and each works down their own score from 501. The first to check out wins the leg.

In pairs, partners share one score and take turns throwing for it.

Do you have to follow the checkout shown on TV or in an app?

No. A checkout suggestion is one possible route. Any combination that reaches exactly zero with the last dart in a double or the bullseye wins. From 25, both single 9 then double 8 and single 1 then double 12 are valid.

What is the difference between legs and sets in darts?

A leg is one game from 501 to zero. A set is a group of legs. Best of 5 legs means the first player to win 3 legs wins. In a set match, you must win the required number of sets as well; the number of legs per set depends on the competition.

Does the other player get a final turn after you check out?

No. In standard 501, a valid checkout ends the leg immediately. The other player does not get an extra turn to match it, even if they started second.

Why play 501 with DartsOn?

DartsOn keeps track of your score and suggests checkout routes when a finish is within reach.

Play 501 with friends or practise against bots at different skill levels. You can follow your progress through your 3-dart avg, the average number of points you score per 3 darts.

With camera auto-scoring, your phone detects your darts and updates the score automatically. Set it up on a tripod facing the board so you can focus on your throws.

Play your first leg of 501

Grab your darts and let DartsOn keep score. See what you have left and get suggestions for your final double while you learn the game.

DartsOn 501 game showing player scores and dart entry