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301 Darts Rules - How to Play

If you’ve played a quick leg in a pub while other people waited for the board, it was probably 301. Each player starts on 301 points, throws 3 darts a turn, and subtracts what they score until one of them lands on exactly zero with a double.

The rules match 501, the standard tournament game, but you start 200 points lower. That makes 301 the usual choice for a short game and a good first game if you’re new to darts. There’s less to add up, and you reach the finishing darts sooner. Move up to 501 when you want a proper scoring phase and room to recover from a poor start.

How a leg plays out

Throw 3 darts, total them, take the total off your score. From 301, a turn of 100 leaves 201.

The scoring phase is shorter than in 501. One takes you from 301 to 121, which is already a finishable number, so you can be thinking about a checkout from your second turn onward. At that stage in a 501 leg you would still be on 321, at least one more big turn from a finish.

For newer players the gap is bigger. At 30 points a turn, you need about 10 turns to score 301 and about 17 to score 501.

There’s no time to settle in, though. Against a decent player, 2 poor turns can cost you the leg.

Scoring

Singles score the number, doubles score twice, triples score 3 times. The outer bull is 25 and the bullseye is 50. The best turn available is 180, with all 3 darts in .

Dartboard with an arrow pointing to the highlighted outer double ring
Double ring 2x points = 40 points
Dartboard with an arrow pointing to the highlighted inner triple ring
Triple ring 3x points = 60 points
Dartboard with arrows pointing to the two highlighted single areas for 20
Single areas Face value = 20 points
Close-up of the bull with arrows showing 25 points for the outer bull and 50 points for the bullseye
Bull Outer bull = = 25 points Bullseye = = 50 points

Finishing on a double

The last dart has to be a double and it has to bring you to exactly zero. The bullseye counts, since it is the double of the 25 ring.

Many players aim to leave 40, because a miss into still leaves . The darts checkout calculator gives a route for every score of 170 or less that can be finished in 3 darts.

Casual games sometimes drop the double and play straight-out, where any dart that reaches exactly zero wins. It’s an easy way in if doubles still feel out of reach.

Busts

Score more than you have left or reach zero without a double, and the turn is a bust. Your score goes back to where the turn started. Leaving exactly 1 also busts, because no double is worth 1. After a 180 you’re on 121. Throw , and you’re on 1, so the turn busts and you’re back on 121.

Double-in 301

Some pubs and leagues play 301 double-in. Your score doesn’t move until you hit a double, and darts thrown before it score nothing. The double itself counts, and so does every dart after it.

Hit with your first dart and you’re on 261, with 2 darts left to score. Miss the doubles with all 3 darts and you stay on 301 for another turn.

Double-in is a house rule, so agree on it before the first dart. The X01 guide covers the other ways to start a game.

The 6 dart leg

301 can be won in 6 darts. A 180 leaves 121, and 121 finishes as , , . There are other routes: 167 and 134 also add up to 301.

Double-in doesn’t rule it out. Open with , , for 160, then check out 141 with , , .

That’s 3 darts fewer than a perfect leg of 501.

Custom rule options

There are many ways to play 301. If you use DartsOn, you can play with the following options:

SettingChoicesApp Default (Standard)
Starting score301, 501, or 701

Custom starting score from 11 to 9,999

501
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

3
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

1
  • 15, 20, 50, or 80
  • Unlimited

Custom max rounds from 1 to 999

80
Off or On

Available with 3 or more players or teams.

Off
Individual starting score, , and for each player or team

Available with 2 or more players or teams.

Same rules for everyone

For 301, the starting score is 301 rather than the app default of 501. Double-in 301 uses the Double-in starting rule.

With a round limit, the lowest remaining score wins if nobody checks out. A tie goes to overtime, where play continues until one player takes the lead. Allow Finish Round keeps the game going after the winner checks out to decide the remaining places.

A handicap lets players of different abilities share a game. For example, one player can start on 301 with straight-out while another starts on 501 with double-out.

Stats tracked in DartsOn

At the end of each leg, DartsOn shows these stats for each player:

Stat What it shows
3-Dart Avg (Average) Your average points per 3 darts in the leg. A busted turn scores 0 and counts as 3 darts.
First 9 Avg Your 3-dart avg over the first 9 darts of the leg.
Darts Thrown Darts thrown in the leg.
Checkout % Turns that started on 170 or less, or 180 or less with straight-out or master-out, and how many of them ended the leg, for example 33% (1/3).
High Score Your highest turn in the leg.
Total Turns Turns taken in the leg.
0, 1-59, 60-99, 100-139, 140-179, and 180 Turns How many of your turns scored in each range.
Heat map Where each player's darts landed. Tap it for a full-screen view of every landing.

Shown when darts are scored with the camera or entered by tapping the board.

At the end of the game, you also see these stats across every leg, with your Best High Score, the legs and sets each player won, and your 3-dart avg in each leg.

301 Darts FAQ

What is the difference between 301 and 501?

The rules are the same. 301 starts 200 points lower, so you need 131 points to reach a finish instead of 331.

501 is the standard for tournaments and league matches. 301 is the quicker game for a casual session, a busy board, or newer players. Some pubs and leagues also require a double to start 301.

Do you need a double to start 301?

Not under standard rules. Straight-in 301 counts every dart from your first turn.

Some pubs and leagues play 301 double-in, so nothing counts until you hit a double. Check the house rule before you start.

Is 301 good for beginners?

Yes. There is less subtraction, a leg takes fewer turns, and you throw at doubles much more often than in 501.

How long does a game of 301 take?

At 30 points a turn, you need about 10 turns to get through 301, compared with about 17 for 501. Add a few darts for hitting the double.

A strong player can finish a leg of 301 in 3 or 4 turns.

What is the highest checkout in 301?

170, the same as any game with a double finish: triple 20, triple 20, bullseye. In 301 you can be in range after one turn, because a score of 131 or more leaves 170 or less.

What happens if you go below zero in 301?

Your turn ends and your score returns to what it was at the start of that turn. Under double-out rules, leaving 1 or reaching zero without a double also busts. In straight-out 301, leaving 1 is allowed and any dart that reaches exactly zero wins.

Can you win 301 on a single?

Not under standard double-out rules. Your last dart has to hit a double or the bullseye.

For an easier game, agree to play straight-out, where any dart that reaches exactly zero wins.

Does the opening double count towards your score in 301?

Yes. In double-in 301, the opening double scores its full value, and darts thrown after it score normally. Earlier darts do not count. If you throw single 20, double 10, then single 20, you score 40 and have 261 left.

Can you start double-in 301 on the bullseye?

Yes, when playing with the usual 25/50 bull scoring. The 50-point bullseye counts as double 25, so it starts your scoring and leaves 251. The outer bull is a single 25 and does not open a double-in game.

Do you need a double at the start of every turn in 301?

No. Double-in applies once per player in each leg. After you have hit your opening double, singles, doubles, and triples score on later turns. When a new leg starts, each player must double in again.

Why play 301 with DartsOn?

DartsOn does the subtraction and suggests a checkout route when a finish is in range, which in 301 can be from your second turn.

Set the starting score to 301, and set the starting rule to Double-in if that is how your pub plays. Play against friends or bots, and use camera auto-scoring with a phone on a tripod if you would rather not enter scores by hand.

Fit in a quick game of 301

Set up a 301 match in DartsOn and challenge a friend. The app handles the subtraction and suggests ways to finish, so you can get straight into your next leg.

DartsOn 301 game showing player scores and dart entry