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X01 Rules - How to Play

X01 is the family of darts games where every player starts on a set score and counts down to exactly zero. Replace the X with 3, 5, 7, or 10 and you get the starting score: 301, 501, 701, or 1001.

Also known as: 01.

Two of these games have their own guides:

This guide covers the rules every X01 game shares, then everything you can change: the starting score, how players start and finish, match length, teams, and handicaps.

The basics of X01

Each player throws 3 darts per turn, adds up the score, and subtracts it from their remaining total. Start a turn on 701, score 85, and you have 616 left.

A leg is one complete game from the starting score to zero. The first player to reach exactly zero wins it. Most games use double-out, so the winning dart must hit a double.

How scoring works

Every X01 game scores the same way, whatever the starting score. What a dart is worth depends on where it lands:

Where the dart landsPointsExample
Either single areaThe number = 19 points
Double ring, the thin outer band2 × the number = 38 points
Triple ring, the thin inner band3 × the number = 57 points
Outer bull25 = 25 points
Bullseye50 = 50 points
Outside the double ring0A miss
Dartboard with an arrow pointing to the highlighted outer double ring
Double ring 2x points = 40 points
Dartboard with an arrow pointing to the highlighted inner triple ring
Triple ring 3x points = 60 points
Dartboard with arrows pointing to the two highlighted single areas for 20
Single areas Number shown = 20 points
Close-up of the bull with arrows showing 25 points for the outer bull and 50 points for the bullseye
Bull Outer bull = = 25 points Bullseye = = 50 points

No turn can score more than 180, which needs all 3 darts in .

X01 game settings

Every X01 game comes down to 4 choices: the starting score, the starting rule, the ending rule, and how many legs or sets win the match. These are the combinations you’re most likely to come across:

FormatWhere you’ll see it
501, straight-in, double-outThe standard game in professional and league darts
301, straight-in, double-outQuick games in pubs and at home
301, double-in, double-outA traditional pub and league rule
501, double-in, double-outA harder format used at some major events
701, straight-in, master-outSoft-tip tournaments on electronic boards
Any score, straight-outBeginners and casual games
701 or 1001Pairs and team matches

Starting score

The starting score decides how long a leg lasts. With a double finish, the fewest darts that can win a leg are 6 from 301, 9 from 501, 12 from 701, and 17 from 1001.

Any other number works too, and the rules stay the same. A low score such as 121 skips straight to finishing practice. The 121 Checkout drill builds a whole game around it.

Starting the game

Most games are straight-in, so every dart counts from the first turn. Double-in and master-in make each player earn their first points.

Starting ruleHow it works
Straight-inEvery dart scores from the start
Double-inScoring starts with a double or the bullseye. Darts before it score nothing, and the double counts
Master-inScoring starts with a double, triple, or the bullseye. Darts before it score nothing, and that dart counts

Under double-in, a first turn of , , scores 100. The single doesn’t count, the double starts your scoring, and the triple counts as normal. Miss the doubles with all 3 darts and your score stays where it is until a later turn.

Once a player has started scoring, the starting rule no longer applies to them.

Finishing the game

Ending ruleWinning dart if youMax checkout
Straight-outAny dartGo below zero180
Double-outA double or the bullseyeGo below zero, leave 1, or reach zero on a single or triple170
Master-outA double, triple, or the bullseyeGo below zero, leave 1, or reach zero on a single180

The max checkout is the highest score you can finish in one turn of 3 darts.

Double-out is the standard. Straight-out is the easiest way to finish and a good choice for beginners. Master-out sits in between. Triples finish too, but you still can’t leave 1, because no double or triple is worth 1.

A bust ends the turn. Your score goes back to what it was at the start of the turn, none of that turn’s darts count, and play passes to the next player.

The darts checkout calculator finds a double-out route for every score of 170 or less that can be finished in 3 darts.

Legs, sets and round limits

A match is usually first to, or best of, a number of legs. Longer matches group legs into sets. The 501 guide explains how they work.

Some players and scoring apps also set a round limit so a leg can’t drag on. If nobody checks out in time, the lowest remaining score wins the leg. Agree beforehand how to settle a tie.

Teams and 3 or more players

Any number of players can join. Everyone throws in a fixed order and works down their own score, and the first to reach zero wins the leg. In a bigger group, you can keep playing after that to decide the other places.

In pairs and team games, partners share one score and take turns throwing for it. Teams sometimes start from 701 or 1001 so everyone gets enough turns.

Handicaps

A handicap gives players of different standards a close game. The simplest one is a different starting score for each player, such as 501 for the stronger player and 301 for the newer one.

You can also change the rules for one player. Let a beginner finish straight-out while their opponent still needs a double, or ask the stronger player to double in.

Scoring averages

Averages compare how much players score, whatever the starting score.

A busted turn scores 0 and counts as 3 darts, even if the bust came on the first dart. The turn that checks out counts only the darts thrown.

Custom rule options

There are many ways to play X01. If you use DartsOn, you can play with the following options:

SettingChoicesApp Default (Standard)
Starting score301, 501, or 701

Custom starting score from 11 to 9,999

501
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

3
  • 1, 3, 5
  • 3, 5, 7

Custom counts from 1 to 99.

1
  • 15, 20, 50, or 80
  • Unlimited

Custom max rounds from 1 to 999

80
Off or On

Available with 3 or more players or teams.

Off
Individual starting score, , and for each player or team

Available with 2 or more players or teams.

Same rules for everyone

With a round limit, the lowest remaining score wins if nobody checks out. A tie goes to overtime, where play continues until one player takes the lead. Allow Finish Round keeps the game going after the winner checks out to decide the remaining places.

Stats tracked in DartsOn

At the end of each leg, DartsOn shows these stats for each player:

Stat What it shows
3-Dart Avg (Average) Your average points per 3 darts in the leg. A busted turn scores 0 and counts as 3 darts.
First 9 Avg Your 3-dart avg over the first 9 darts of the leg.
Darts Thrown Darts thrown in the leg.
Checkout % Turns that started on 170 or less, or 180 or less with straight-out or master-out, and how many of them ended the leg, for example 33% (1/3).
High Score Your highest turn in the leg.
Total Turns Turns taken in the leg.
0, 1-59, 60-99, 100-139, 140-179, and 180 Turns How many of your turns scored in each range.
Heat map Where each player's darts landed. Tap it for a full-screen view of every landing.

Shown when darts are scored with the camera or entered by tapping the board.

At the end of the game, you also see these stats across every leg, with your Best High Score, the legs and sets each player won, and your 3-dart avg in each leg.

X01 FAQ

What does X01 mean in darts?

X01 is the family of countdown games that includes 301, 501, 701, and 1001. Replace the X with 3, 5, 7, or 10 and you get the starting score. Some players call the family 01.

Which X01 game should I play?

Play 501 for a standard match, the format used in professional and league darts. Choose 301 for a quick game or if you are new to darts. 701 and 1001 suit pairs and teams, where several players share the scoring.

What does double-in, double-out mean?

You need a double to start scoring and another double to finish. Darts thrown before your first double do not count. The format is sometimes written as DIDO.

It is a harder format than standard 501, which is straight-in, double-out.

What is straight-out in darts?

Straight-out, also called single-out, lets any dart finish the leg as long as it brings you to exactly zero. Despite the name, you don't need a single: with 18 left, triple 6 wins under straight-out but busts under double-out. It is the easiest finishing rule. You only bust by scoring more than you have left.

What is master-out in darts?

Master-out lets you finish on a double or a triple, including the bullseye. The highest 3-dart checkout rises from 170 to 180, and leaving exactly 1 still busts.

Master-in is the same idea at the start: a double or triple begins your scoring.

How do you make X01 fair between players of different levels?

Use a handicap. The stronger player can start from a higher score, such as 501 against 301, or need a double to finish while the other player plays straight-out. Adjust one thing at a time until games are close.

How do you play X01 in teams?

Partners share one score and take turns throwing for it. The first team to reach exactly zero wins the leg. With several players on each side, teams sometimes start from 701 or 1001 so everyone gets enough turns.

What happens if nobody finishes before the round limit?

The player with the lowest remaining score wins the leg. Agree before the game how to settle a tie. In DartsOn, a tie goes to overtime, and play continues until one player takes the lead.

Why does the outer bull score 50 on some electronic dartboards?

Some soft-tip X01 formats use full bull, where both bull areas score 50. Others use split bull, with 25 for the outer bull and 50 for the bullseye. Check the game setting rather than assuming every electronic board uses the same rule. DartsOn uses 25/50 bull scoring.

Why play X01 with DartsOn?

Set up the X01 format your group plays: a starting score from 11 to 9,999, straight, double, or master rules to start and finish, legs, sets, and a round limit. With a handicap, each player or team can have their own starting score and rules.

DartsOn keeps score, suggests checkout routes for your finishing rule, and tracks your 3-dart avg. Play with friends or bots, and use camera auto-scoring if you want the app to read your darts.

Set up X01 your way

Choose your starting score and how players start and finish in DartsOn. Keep track of every leg and get checkout suggestions as you play.

DartsOn X01 game showing player scores and dart entry