Checkout Trainer Rules - How to Play
Checkout Trainer is a solo finishing drill. You get a random checkout score and try to finish it exactly within a set number of darts. Unlike 121 Checkout, the targets don’t climb a ladder. Each one is drawn at random from a range you choose, so you practise the finishes that come up in real games.
How to play
- You get a random checkout target, such as 81.
- Throw up to 3 darts to score it down to exactly zero, counting down as in X01.
- With the standard double-out rule, your last dart must be a double. The bullseye counts as a double, .
- Going below zero, leaving 1, or reaching zero without a double is a bust. The attempt ends and any darts left are lost.
- If you bust or run out of darts, start a new attempt on the same target from the full score.
- Once you check out, move on to the next target.
- Play a set number of checkouts, such as 10, or keep going until you stop.
Every target in the range comes up once before any repeats. Only scores you can finish with your darts are used, so with 3 darts and a double out, 159, 162, 163, 165, 166, 168, and 169 never come up.
For finishing routes, use the darts checkout calculator.
How to measure progress
Count the attempts each checkout takes. Finishing on the first attempt is the goal. Over a session, track your first-attempt rate, your average darts per checkout, your highest checkout, and the target that took the most attempts.
Stats tracked in DartsOn
At the end of each session, DartsOn shows:
| Stat | What it shows |
|---|---|
| Checkouts | Targets checked out, for example 7 of 10 in a fixed-length session. |
| Total Attempts | Attempts across every target, including busts and attempts that ran out of darts. |
| First Attempt Rate | The share of checkouts made on the first attempt. |
| Avg Darts / Checkout | Darts thrown per checked-out target, counting every attempt at it. |
| Best Checkout | The highest target checked out. |
| Hardest Checkout | The target that took the most attempts. |
| Session Duration | How long the session lasted. |
A detailed tab lists every target with its attempts and darts, and marks any target left unfinished when the session ended as skipped.